AI Insights · Timothy · April 2024
Top 5 2D Realistic Games on iOS in Italy Q1 2024
In Q1 2024, the performance of the top 5 2D realistic games on iOS in Italy varied significantly in terms of downloads, revenue, and active users. Here's a detailed look at their trends.
In Q1 2024, the top 5 2D realistic games on iOS in Italy showed varying performance across downloads, revenue, and active users. Here’s a detailed look at their trends based on data from Sensor Tower.
8 Ball Pool™ from Miniclip.com experienced a mixed quarter. Weekly revenue peaked at around $14.5K in mid-January and saw fluctuations, ending the quarter around $11.3K. Weekly downloads started strong at 13K but gradually declined to approximately 7.6K by the end of March. Active users showed a peak of 329K in late January but tapered off to 292K by the end of the quarter.
Scopa: la Sfida - Card Games by WhatWapp Entertainment also had a diverse performance. Weekly revenue peaked at $14.8K in late February, but by the end of the quarter, it had decreased to $11.4K. Downloads started at 13.2K and saw a significant drop to around 4.4K by late March. Active users decreased from 39.9K in early January to 30.4K by the end of the quarter.
CodyCross: Crossword Puzzles from Fanatee saw modest revenue figures, peaking at $660 in mid-January and ending the quarter at approximately $399. The game’s downloads were relatively stable, starting at 4K and ending at 4.3K. Active users showed a peak of 39.1K in mid-February, ending the quarter with 35.2K.
Woodoku - Wood Block Puzzles by Tripledot Studios had low revenue figures, peaking at $78 in early January and ending the quarter at $61. Downloads saw a peak of 8.1K in mid-February before decreasing to 3K by the end of March. The game’s active users peaked at 79.9K in early January and declined to 58.2K by the quarter's end.
Finally, Evony by TOP GAMES INC. had the highest revenue among the five, peaking at $38.4K in early January and ending the quarter at $30.1K. Downloads started at 5.9K and decreased to 2.5K by late March. Active users showed a peak of 21.5K in late January, ending the quarter at 14.7K.
For more in-depth insights and data, visit Sensor Tower.